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Basics Of UVW Mapping by smashmethod Basics Of UVW Mapping by smashmethod
More 3ds Max, and other video tutorials @ fictionalhead.com


[PRESS DOWNLOAD TO DESKTOP, THEN UNZIP THE FILE TO WATCH]

Please forgive the compression artifacts and such, I had to compress the video a lot to get it a usuable size for online distribution. Just pay attention to the mouse movements, and the audio narration, and you should be fine.

This is a 18 minute long video (which requires divx, if you dont have that, get it here: [link] )

This video covers the basics of UVW Mapping in 3d studio max using the Unwrap UVW Tool. I've been told due to some recording difficulties, I swear quite a bit in this one, so beware for all of you who don't like foul language. Other than that, the tutorial should have all the info you need to know in order to start UVW Mapping.



This Tutorial is 1 of 5 from a DVD full of tutorials, which I should be releasing sometime soon. All the files on the DVD are DVD quality video. These online posts are very low res versions of the same material.
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:iconusayfudo:
UsayFudo Featured By Owner Jun 9, 2011  Student General Artist
Awesome.
Reply
:iconforgedreclaimer:
ForgedReclaimer Featured By Owner Mar 23, 2010  Hobbyist General Artist
you have just saved me from a lot of pain. uv-mapping is my biggest struggle in max.
Reply
:iconspiddyocksgosouth:
spiddyocksgosouth Featured By Owner Dec 17, 2006
Excellent tutorial, the stuff you put on devArt is really helpful, thanks a lot! Btw, 3ds max crashes on a constant basis for me, so I felt your frustration.
Reply
:iconsmashmethod:
smashmethod Featured By Owner Dec 17, 2006  Professional Interface Designer
I think it had something to do with the recording software going, because that crash I caught on film is the only time it's ever crashed for me.
Reply
:iconikortexi:
IKorteXI Featured By Owner Jul 18, 2006  Professional Traditional Artist
HAHAHA this is got to be the best tutorial ive EVER watched, "the douchebag of a pilot" ahh thank you, helps a lot.
Reply
:iconkheng:
kheng Featured By Owner Jul 2, 2006  Hobbyist Digital Artist
Nice tutuorial, I've looked at another one which was in html format but its alot better having a video with voice over explaining it.
Its weird that 3ds crashed, i havent really had many of those types of problems before
Reply
:iconsetstage:
setstage Featured By Owner May 12, 2006  Hobbyist Digital Artist
Um, how did you make this movie? is there a program you used? and Are you going to release a basic tut on 3dsmax, like how to model and do some basic stuff, and make it look nice instead of a plane that blows, with a douche bag pilot
:slow:
Reply
:icongirlxrain:
girlxrain Featured By Owner Apr 8, 2006
This video, I get the audio feed, but it says there there is an error with the video, so it doesn't work for me :(
This happened with the other video as well.
Help?
Reply
:iconsetstage:
setstage Featured By Owner May 12, 2006  Hobbyist Digital Artist
You need the program DIVX, if you tried it in wmp it probably didnt work
Reply
:icongirlxrain:
girlxrain Featured By Owner May 13, 2006
ah, thanks.
Reply
:iconsetstage:
setstage Featured By Owner May 13, 2006  Hobbyist Digital Artist
np
Reply
:icona-r-c-h:
a-r-c-h Featured By Owner Mar 30, 2006
Oh god this was the funniest thing I have watched in a long time. Everyone around my desk wondered why I kept laughing like a little schoolgirl. "I'm just gonna write This Plane Blows on the wings". Well played sir.
Reply
:icondigita-el:
Digita-EL Featured By Owner Mar 15, 2006   Interface Designer
Man that was the funniset tutorial i've seen, its good as it is real not all wanky like other video tut's as mistakes are made and the computer does crash down like in the real world lol..... can't wait to see more man v nice work :D
Reply
:iconsmashmethod:
smashmethod Featured By Owner Mar 15, 2006  Professional Interface Designer
Reality TV.
Reply
:iconkeremgo:
KeremGo Featured By Owner Mar 6, 2006  Professional Digital Artist
Great job mate - many thanks... :thumbsup:
Reply
:iconstez:
stez Featured By Owner Mar 3, 2006
hi,

working through the tutorial, which is great, i have one question.
if i texture some text on my object it shows perfectly on the face intended, but as soon as i do a meshsmooth, the text gets stretched.. and doesnt look good anymore.
is there a good way to avoid this.

thanks
Reply
:iconsmashmethod:
smashmethod Featured By Owner Mar 3, 2006  Professional Interface Designer
smooth the object first, and map it second.
Reply
:iconstez:
stez Featured By Owner Mar 4, 2006
thanks ,, i tried that.. but for some reason max freezes when dealing with a big mesh in the uvw unwrap..as soon as i try to scale or move the big mesh it freezes.. to many faces i guess.
i have to look into that.
Reply
:iconnightwingdragon:
nightwingdragon Featured By Owner Mar 3, 2006
dude I'm sorry for all the retread posts, but right now I have no net. i'm using a wireless usb to connect to the office in my apt complex. which is ok by them but it loves to drop off. Anyways, sorry again.
Reply
:iconnightwingdragon:
nightwingdragon Featured By Owner Mar 3, 2006
excellent tutorial, I've been modeling in rhino for close to a yr now, and the one thing that it doesn't have is a materials room. I have to use UV mapper to do all my maps. I have Deep UV, but all attempts to map with it have been a complete F'ing failure. The one question I have is does the max materials room have a relax function? and if so does it work worth a shit? I have it, but since I do all of my modeling in rhino i'm actually daunted by using a "real" modeling program. I have huge issues with stretch and distortion on my textures because UV M classic has no relax function. Most times I'm forced to do a split planar map, and further it with a box map on the same piece of the model.
This tends to be alot more work than I want to do...lol.
My last question is how does max do with imported objects? Rhino allows you to save it as a 3ds, or an object file. I guess I could find out for myself....lol, but the reason I ask is you might know of an easier way or better way to do it:)
Also, I am talking to one of the admins about trying to get 3D in whole moved to it's own seperate uploads area of DA. This would facilitate any and all aspects of 3D design.
Anyways, take care and thanks for the awesome tutorial. PS you only swore once...lol Next time beef it up to at least 50 times, and you'd sound like me...:lmao:
Reply
:iconnightwingdragon:
nightwingdragon Featured By Owner Mar 3, 2006
excellent tutorial, I've been modeling in rhino for close to a yr now, and the one thing that it doesn't have is a materials room. I have to use UV mapper to do all my maps. I have Deep UV, but all attempts to map with it have been a complete F'ing failure. The one question I have is does the max materials room have a relax function? and if so does it work worth a shit? I have it, but since I do all of my modeling in rhino i'm actually daunted by using a "real" modeling program. I have huge issues with stretch and distortion on my textures because UV M classic has no relax function. Most times I'm forced to do a split planar map, and further it with a box map on the same piece of the model.
This tends to be alot more work than I want to do...lol.
My last question is how does max do with imported objects? Rhino allows you to save it as a 3ds, or an object file. I guess I could find out for myself....lol, but the reason I ask is you might know of an easier way or better way to do it:)
Also, I am talking to one of the admins about trying to get 3D in whole moved to it's own seperate uploads area of DA. This would facilitate any and all aspects of 3D design.
Anyways, take care and thanks for the awesome tutorial. PS you only swore once...lol Next time beef it up to at least 50 times, and you'd sound like me...:lmao:
Reply
:iconnightwingdragon:
nightwingdragon Featured By Owner Mar 3, 2006
excellent tutorial, I've been modeling in rhino for close to a yr now, and the one thing that it doesn't have is a materials room. I have to use UV mapper to do all my maps. I have Deep UV, but all attempts to map with it have been a complete F'ing failure. The one question I have is does the max materials room have a relax function? and if so does it work worth a shit? I have it, but since I do all of my modeling in rhino i'm actually daunted by using a "real" modeling program. I have huge issues with stretch and distortion on my textures because UV M classic has no relax function. Most times I'm forced to do a split planar map, and further it with a box map on the same piece of the model.
This tends to be alot more work than I want to do...lol.
My last question is how does max do with imported objects? Rhino allows you to save it as a 3ds, or an object file. I guess I could find out for myself....lol, but the reason I ask is you might know of an easier way or better way to do it:)
Also, I am talking to one of the admins about trying to get 3D in whole moved to it's own seperate uploads area of DA. This would facilitate any and all aspects of 3D design.
Anyways, take care and thanks for the awesome tutorial. PS you only swore once...lol Next time beef it up to at least 50 times, and you'd sound like me...:lmao:
Reply
:iconnightwingdragon:
nightwingdragon Featured By Owner Mar 3, 2006
excellent tutorial, I've been modeling in rhino for close to a yr now, and the one thing that it doesn't have is a materials room. I have to use UV mapper to do all my maps. I have Deep UV, but all attempts to map with it have been a complete F'ing failure. The one question I have is does the max materials room have a relax function? and if so does it work worth a shit? I have it, but since I do all of my modeling in rhino i'm actually daunted by using a "real" modeling program. I have huge issues with stretch and distortion on my textures because UV M classic has no relax function. Most times I'm forced to do a split planar map, and further it with a box map on the same piece of the model.
This tends to be alot more work than I want to do...lol.
My last question is how does max do with imported objects? Rhino allows you to save it as a 3ds, or an object file. I guess I could find out for myself....lol, but the reason I ask is you might know of an easier way or better way to do it:)
Also, I am talking to one of the admins about trying to get 3D in whole moved to it's own seperate uploads area of DA. This would facilitate any and all aspects of 3D design.
Anyways, take care and thanks for the awesome tutorial. PS you only swore once...lol Next time beef it up to at least 50 times, and you'd sound like me...:lmao:
Reply
:iconthedaytripper:
TheDayTripper Featured By Owner Feb 24, 2006   Traditional Artist
are the concepts of unwrapping in max the same as in maya?
Reply
:iconzenkoashikaga:
ZenkoAshikaga Featured By Owner Feb 24, 2006
3D MAX. Look at the icon at the top ;)
Reply
:iconmark-of-the-dead:
Mark-of-the-Dead Featured By Owner Feb 21, 2006
Great tutorial, came into the 3DS tutorial section looking for one and there it was, first on the page.

Just one question, you mapped a few pieces seperatly then mapped the remainder together just to move on [8:50], and for the nose you were able to flatten the map [8:08]... whats to stop you mapping the object as a whole and using the flatten map to do the work for you?
Reply
:iconsmashmethod:
smashmethod Featured By Owner Feb 21, 2006  Professional Interface Designer
"flattening" more than 1 dimension together usually gets really messy.
Reply
:iconmark-of-the-dead:
Mark-of-the-Dead Featured By Owner Feb 23, 2006
yeah i've had a go at it... works fine on simple objects, hard to keep track of faces on the larger objects tho. saves time in 3DS that you end up spending in photoshop figuring out what's what
Reply
:iconaopaul:
AOPaul Featured By Owner Feb 20, 2006
Nice of you to put this up. I would love to see one go into more detail about what to do about a more organic/complex model, say... a face, and how to make sense out of all the mess. I think the biggest problem I have with DVD tutorials, is that the person doing them assumes the watcher knows all the damn hotkeys. Especially those $60+ Gnomon DVDs. They just zip through likity-split and your left holding your d*ck in your hand trying to catch up. :slamhead:
Reply
:icontheederv:
theederv Featured By Owner Feb 20, 2006  Hobbyist Digital Artist
Smash your awesome and an inspiration to us all, needed a tut like this, will work on through it later :D


thanks mate
Reply
:iconsertechaun:
Sertechaun Featured By Owner Feb 20, 2006  Professional Photographer
Perfect! Just what I was looking for, You rock man ;)
Reply
:iconstez:
stez Featured By Owner Feb 20, 2006
anychance you can explain what to do if the material is glass . i think i can use the same technique just showed in your tutorial. only how do i put a decal on a glass part.?
excellent tutorial btw. many thanks
Reply
:iconsmashmethod:
smashmethod Featured By Owner Feb 20, 2006  Professional Interface Designer
You'd probably do that in the material settings, not with a UVW map.
Reply
:iconstez:
stez Featured By Owner Feb 21, 2006
thanks.
im gonna look into that.. i think you need uvw mapping aswell , and in the material settings you have to set things to alpha(making an alpha map aswell).. i will figure it out eventually..
thanks again for the tutorial.
Reply
:iconloki-v2:
loki-v2 Featured By Owner Feb 19, 2006
yah, that crashy crap happen to me sometimes too....lol. i like it.
Reply
:iconreee:
reee Featured By Owner Feb 19, 2006   Photographer
When are you going to launch the DVD collection? I would be interested :D
Reply
:iconrockintom99:
rockintom99 Featured By Owner Feb 18, 2006
man, this sure would be awesome... especially if i had broadband so i could watch it. ah well. :(
Reply
:iconjason-c:
Jason-C Featured By Owner Feb 17, 2006  Hobbyist Digital Artist
Great stuff, I've been looking for some info that explains the basics of UVW for quite some time, and this video explains it in a straight foreward way with no bs. Thank you!
Reply
:iconll-nightwolf-ll:
ll-Nightwolf-ll Featured By Owner Feb 17, 2006  Hobbyist Digital Artist
As said before... You SIR rock... *cough* thank you :)
Reply
:iconsh-kirihara:
sh-kirihara Featured By Owner Feb 17, 2006   Digital Artist
omfg ty verry much mr. meyer
Reply
:iconversyia:
versyia Featured By Owner Feb 17, 2006
Thanks for the great tutorial, just one qustion, how did u configure your viewport so as you arc rotated your model only the bounding box was shown rather than the entire shaded model as I've been having some problems with arc rotate eating all of my processing power. Thanx again
Reply
:iconsmashmethod:
smashmethod Featured By Owner Feb 17, 2006  Professional Interface Designer
It'd probably be in the viewport configuration somewhere. Right click on the "Maximize Viewport Toggle" button (its the bottom-most, right-most button) and it'll bring up the "Rendering Method: Dialog, set you rendering level to Bounding Box, Wireframe, whatever you wish
Reply
:icontsunnamii:
tsunnamii Featured By Owner Feb 17, 2006  Student Filmographer
this is way too much!!1.. I lovce your stuff dude!!.. do u know of any other who uploads tuts in vcideo like this ones???..

and.. r u gonna upload evcery one of the 5 dvds ???

pleeeeeease!!
Reply
:iconsmirapdesigns:
SmirapDesigns Featured By Owner Feb 17, 2006  Professional Digital Artist
Although i don't use 3d programms, i like it that you put so much into the dA community. Good job man!
Reply
:iconfischu:
fischu Featured By Owner Feb 17, 2006   Photographer
great tutorial dude :D
Reply
:iconfreakstate:
freakstate Featured By Owner Feb 17, 2006
'ah fuck it i'm deleting this, im gonna make a little plane' LMAO
Reply
:iconsmashmethod:
smashmethod Featured By Owner Feb 17, 2006  Professional Interface Designer
Frustration for the win.
Reply
:iconpley:
pley Featured By Owner Feb 17, 2006
Hah... oh the countless hours I've spent stitching edges together properly...
:sun:
Reply
:iconjuss:
juss Featured By Owner Feb 17, 2006  Student
whoo dling now, thanks.
Reply
:iconloudboy:
loudboy Featured By Owner Feb 17, 2006
yes! i love you! thanks :) :)
Reply
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February 16, 2006
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