These .hdr files are optimally for use in a program like 3D Studio Max, so don't download the pack if you don't have a program that can utilize a .hdr file.
They were submitted to this section because: 1.) they are to be imported into a 3d program. 2.) avoid being in "textures," where multitudes of people would probably DL them, and not know what to do with them.
As I said, they are meant for use in a 3d program, not an image editing program, so don't download them unless you know what to do with them.
When mapped onto a sphere, like in the previews, these aren't really being shown as they are meant to be used, but the spheres do provide a decent visual reference for each map. Sometimes when working with models or objects out of the ordinary, you want to use the HDRI features, like allowing the environment to pass through the white clamps, and other such .hdr features, but a reflection of something like an old Victorian house doesn't quite fit in your abstract/space/bizarre scene. That's what these are for. They provide a decent looking "abstract" messy/complex reflection look though images, not reflections. This cuts the render time way down on trying to achieve that "complex" look, as the map does the work, not the processor.
Granted, applying just about any bitmap as a reflection to a jagged mess (like in the preview) will get it distorted enough to look similar to the example, but as I said before, these allow for that look, and retain the .hdr format. Plus, with these, should your scene / model go "smooth" in parts, something unlike the preview, more tubular, or torus-like, the reflections/refractions will remain abstract and crisp, and not reveal the true nature of the map you may be using, like a picture of an inside of a room (has happened to me before), etc.
Almost all of the maps have an inherent color to them, which a little PS-post work can remove, or alter, if you find the color not to your liking. But by leaving the color in, the ranges on the reflections get a tad more dynamic than if they images were just gray. I tried to include a range of dark-to-light, and simple-to-complex in the choices. All the images used as maps are original artworks chopped up and altered to work, so you may recognize some (such as #20, being from Amphitheatre), though most are extremely old works, which aren't posted anywhere, anyway.
Feel free to use / distribute these as you wish, with the only stipulation being for non-commercial use (ie: don't sell the maps (who the hell would do that anyway?) or any images you may produce which contain obvious use the maps.) I say "obvious use" because like in the sample, which has map #6 applied to it, there's no way to tell what the hell was really applied to it, so that's fair game. But if you apply these to something smoother, or something where the reflection/refraction is pretty much a clean-representation of the map itself, then please don't sell it / claim it as yours. That's all pretty much common sense, though.
The reason they are hemispheres is because they're faked maps generated from stock photos, they weren't shot in a spherical ball, they were processed off of stills and saved in .hdr format, because they generally do the same thing in the program. For most "realistic" scenes, you're going to have a ground plane / horizon line, and that ground plane will always cut off the black section below the hemisphere line. If you want, you can just open it in Photoshop, mirror the top half to the bottom half, and resave it. So long as your reflections aren't showing the map too clearly, no one should notice. Photoshop versions CS2 and up (I think) open and save .hdr files without an external plugin necessary.
Ok, I'm lost! Where do I download these? Or even How do I download them. I wanna use them in Daz Studio and Blender "Cycles Render" but can't figure out where to get the files lol
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